Update 1

This update fixes bugs and improves the first-time player experience. It also includes several minor map improvements and misc. changes.
I'm working on fixing additional bugs in coming updates. If you have any bugs to report, the Discussions section of the community would be a helpful place to put them.
General Changes
* Updated to Godot version 4.4.1
* Added ability to invert aiming y-axis from the settings menu.
* Added blur behind settings menu when opened from the main menu.
* Added flashing highlight to unplayed missions.
* Made dark barrels less red in color so they don't look like they would explode. Actual exploding red barrels likely coming in the future.
* Added flashing arrow when no level played yet to highlight Level 1.
* Changed the player to stop reloading while aiming unless their equipped weapon is completely out of ammo.
* Improved the layout of levels 2 and 3 to make them easier to navigate.
* Reduced intensity of rain in Level 3 to not mess up YT compression as much.
* Improved headshot tip wording.
* Added some missed shaders to shader compiling.
* Fixed incorrect description of Harmonica Pistol.
* Fix enemy on cliff in Level 3 shooting at player prematurely.
* Fix bug where health icon remains after health bottle has been picked up.
* Fix grammar error in lvl_2_holdout description.
* Fix location in lvl_3 where enemies could become stuck in the ground.
* Fix places in lvl_3 where player jittered when moving.
* Fixed bug causing stars to not be unlocked correctly.
Demo Changes
* Improved end-of-demo message
Full Game Changes
* Removed "Wishlist" button
Files
Get Saloonery
Saloonery
The Wild-West FPS
Status | In development |
Author | BowTieCatStudios |
Genre | Shooter, Adventure |
Tags | 3D, First-Person, FPS, Godot, No AI, Pixel Art, Retro, Singleplayer |
Languages | English |
Accessibility | Configurable controls, Interactive tutorial |
More posts
- Update 276 days ago
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